What makes this game different?

There are quite a few ways in which this game is fairly unique, among the space strategy genre and in general.

A WORLD FIRST, A GAME SECOND

The game is essentially a deep simulation that the player taps into. Rather than the game being designed around the player, the game is designed to reflect more how things work in the real world, and then allows the player to make similar real-world decisions. The result is a game world that is dynamic and active, capable of autonomy if the player wants to relax, while allowing significant complexity if the player wants to get their hands dirty.

The level of detail is covered in greater depth in the ‘LEARN ABOUT’ section, but in short, colonies, colony populations, numerous facilities per colony, supply consumption and production, physical freight, demographics, wealth, education, governments and their departments, corporations, militaries, ships, and characters are all fully simulated.

INTERNAL CHALLENGE

Most games feature a united civilisation that often doesn’t have any internal issues. Not here. Half of the challenge (difficulty settings aside) is keeping our civilisation together heading down the path we wish for it. This can come in the form of divisive political values threatening to split a nation, or perhaps colonies just being so distant that they have a high amount of autonomy and perhaps want to become independent.

IMMERSION

We’re aiming for a sense of immersion that tends to come from space sims rather than space strategy games, a combination of visuals, scale, and simulation that draws us a little further into the world, rather than constantly remind us we’re playing a game.ore detail, more smoothly.

PERFORMANCE

The game uses new technology and an emphasis on performance to allow for much larger, more detailed game worlds, allowing the heavy amount of simulation as mentioned above. This will vary greatly on each player’s PC specs, but it should allow everyone to play larger worlds with more detail, more smoothly.